Realtime Environment Art in Unreal based on the excellent concept by Joon Ahn: https://www.artstation.com/artwork/1WWVG
My goal with this project was to get more comfortable in Unreal; Learning a few new tricks while staying as true to the concept as I could. Between different applications of vertex painting, dithered meshes and some fun takes on tilting textures, I've come to have a much better understanding of the mentality and techniques that separate an Environment Artist working in-engine from a Prop Artist rendering out beauty shots.