Piltover

Realtime Environment Art in Unreal based on the excellent concept by Joon Ahn: https://www.artstation.com/artwork/1WWVG

My goal with this project was to get more comfortable in Unreal; Learning a few new tricks while staying as true to the concept as I could. Between different applications of vertex painting, dithered meshes and some fun takes on tilting textures, I've come to have a much better understanding of the mentality and techniques that separate an Environment Artist working in-engine from a Prop Artist rendering out beauty shots.

Asset Gym

Asset Gym

Vertex Painting for sand

Vertex Painting for sand

Vertex Painting for grime

Vertex Painting for grime

Dithered meshes for sand buildup on the walls and corners

Dithered meshes for sand buildup on the walls and corners

Tiling brick texture variants

Tiling brick texture variants

Tiling brick and wood textures

Tiling brick and wood textures